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Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL
On Mon, Jan 2, 2012 at 7:35 PM, Ashley Gullen <firstname.lastname@example.org>
I suggested texture_npot a while back which is useful for 2D games, but the sentiment seemed to be that it was best to avoid extensions since desktop developers might accidentally write WebGL apps that are broken on mobile devices with less extension support.
Not really--if that were the case, there would be no extension mechanism.
The key word is accidentally: by not providing any capabilities of an extension before it's explicitly queried--a new aspect of WebGL compared to other OpenGL APIs--it helps make sure people know when they're using optional capabilities.