The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: January 2012 (date view)



January 02, 12

   [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Florian Bösch
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Ashley Gullen
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Florian Bösch
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Glenn Maynard
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Ben Vanik
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Benoit Jacob

January 03, 12

   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Florian Bösch
   RE: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL tomi.aarnio
   [Public WebGL] Article on WebGL 2D and Image Processing Gregg Tavares (wrk)
   Re: [Public WebGL] Article on WebGL 2D and Image Processing Florian Bösch
   Re: [Public WebGL] Please review getShaderPrecisionFormat call Kenneth Russell
   Re: [Public WebGL] WebIDL modules Kenneth Russell
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Kenneth Russell
   Re: [Public WebGL] Article on WebGL 2D and Image Processing Chris Marrin
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Gregg Tavares (wrk)
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Glenn Maynard
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Kenneth Russell

January 04, 12

   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Florian Bösch
   [Public WebGL] consult on the webgl conformance test case Zhao, Jian J
   Re: [Public WebGL] Article on WebGL 2D and Image Processing Kenneth Russell
   Re: [Public WebGL] Comments on Dec 20th draft Mark Callow
   Re: [Public WebGL] Shared resources between contexts Mark Callow
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Mark Callow
   Re: [Public WebGL] consult on the webgl conformance test case Mark Callow
   RE: [Public WebGL] consult on the webgl conformance test case Zhao, Jian J
   Re: [Public WebGL] consult on the webgl conformance test case Mark Callow

January 05, 12

   RE: [Public WebGL] consult on the webgl conformance test case Zhao, Jian J
   Re: [Public WebGL] consult on the webgl conformance test case Mark Callow
   Re: [Public WebGL] Shared resources between contexts Florian Bösch
   Re: [Public WebGL] Proposing OpenGL ES extensions for inclusion into WebGL Florian Bösch
   Re: [Public WebGL] Shared resources between contexts Rehno Lindeque
   Re: [Public WebGL] consult on the webgl conformance test case Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Chris Marrin
   Re: [Public WebGL] Shared resources between contexts David Sheets
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts David Sheets
   Re: [Public WebGL] Shared resources between contexts Mark Callow
   RE: [Public WebGL] consult on the webgl conformance test case Zhao, Jian J
   Re: [Public WebGL] Shared resources between contexts Mark Callow
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell

January 06, 12

   Re: [Public WebGL] Shared resources between contexts Florian Bösch
   Re: [Public WebGL] Shared resources between contexts Mark Callow
   Re: [Public WebGL] Shared resources between contexts Florian Bösch
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   Re: [Public WebGL] Shared resources between contexts Florian Bösch
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)

January 07, 12

   [Public WebGL] WebGL security John Davis
   Re: [Public WebGL] WebGL security Florian Bösch
   [Public WebGL] cWebGL, webgl implemented in JavaScript Foo Bar
   Re: [Public WebGL] WebGL security Glenn Maynard
   RE: [Public WebGL] WebGL security Kornmann, Ralf
   Re: [Public WebGL] WebGL security Florian Bösch
   [Public WebGL] Re: WebGL security John Davis
   Re: [Public WebGL] Re: WebGL security Gregg Tavares (wrk)
   Re: [Public WebGL] Re: WebGL security Florian Bösch
   Re: [Public WebGL] Re: WebGL security John Davis
   Re: [Public WebGL] Re: WebGL security Benoit Jacob
   Re: [Public WebGL] cWebGL, webgl implemented in JavaScript Benoit Jacob
   Re: [Public WebGL] cWebGL, webgl implemented in JavaScript Daniel Aquino

January 08, 12

   Re: [Public WebGL] Shared resources between contexts Rehno Lindeque
   Re: [Public WebGL] Shared resources between contexts Florian Bösch
   [Public WebGL] Explicit unboxing for object identifiers Rehno Lindeque
   Re: [Public WebGL] Shared resources between contexts Rehno Lindeque
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   Re: [Public WebGL] Explicit unboxing for object identifiers Benoit Jacob
   Re: [Public WebGL] Explicit unboxing for object identifiers Rehno Lindeque
   Re: [Public WebGL] Explicit unboxing for object identifiers Rehno Lindeque
   Re: [Public WebGL] Explicit unboxing for object identifiers Benoit Jacob
   Re: [Public WebGL] Re: WebGL security Tony Parisi
   [Public WebGL] Re: WebGL security John Davis
   Re: [Public WebGL] Explicit unboxing for object identifiers Glenn Maynard
   Re: [Public WebGL] cWebGL, webgl implemented in JavaScript Liam Wilson
   [Public WebGL] Context Creation Error Event Kornmann, Ralf
   Re: [Public WebGL] Re: WebGL security Florian Bösch
   Re: [Public WebGL] Explicit unboxing for object identifiers Rehno Lindeque
   Re: [Public WebGL] Explicit unboxing for object identifiers Glenn Maynard
   Re: [Public WebGL] Explicit unboxing for object identifiers Vladimir Vukicevic
   Re: [Public WebGL] Explicit unboxing for object identifiers Benoit Jacob
   Re: [Public WebGL] Explicit unboxing for object identifiers Vladimir Vukicevic
   Re: [Public WebGL] Explicit unboxing for object identifiers Benoit Jacob
   Re: [Public WebGL] Explicit unboxing for object identifiers Glenn Maynard

January 09, 12

   [Public WebGL] Fwd: WebGLGap: PhoneGap plugin to enable WebGL Ashley Gullen
   Re: [Public WebGL] Context Creation Error Event Ashley Gullen
   AW: [Public WebGL] Context Creation Error Event Kornmann, Ralf
   Re: [Public WebGL] Explicit unboxing for object identifiers Gregg Tavares (wrk)
   Re: [Public WebGL] Context Creation Error Event Kenneth Russell
   RE: [Public WebGL] Context Creation Error Event Kornmann, Ralf
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)
   Re: [Public WebGL] Shared resources between contexts Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)
   Re: [Public WebGL] Shared resources between contexts David Sheets
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   [Public WebGL] The Problem I am Having Craig Loewenhagen
   Re: [Public WebGL] Shared resources between contexts Gregg Tavares (wrk)
   Re: [Public WebGL] Help with the WebGL Context Lost specification Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Glenn Maynard
   Re: [Public WebGL] Help with the WebGL Context Lost specification Kenneth Russell
   Re: [Public WebGL] Shared resources between contexts Mark Callow

January 10, 12

   Re: [Public WebGL] Re: WebGL security Mark Callow
   Re: [Public WebGL] Re: WebGL security Tony Parisi

January 11, 12

   [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Kenneth Russell
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Brian Cornell
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chris Marrin
   [Public WebGL] Google Body becomes Zygote Body Arthur Blume
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Mark Callow
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Mark Callow
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Kenneth Russell

January 12, 12

   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter John Bauman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Vladimir Vukicevic
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Glenn Maynard
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chananya Freiman
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter James Robinson
   [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Cedric Vivier
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Florian Bösch
   Re: [Public WebGL] WebGL bufferSubData lacks "size" parameter Chris Marrin

January 13, 12

   [Public WebGL] Add ArrayBuffer.slice and Uint8ClampedArray tests now? Kenneth Russell
   Re: [Public WebGL] Add ArrayBuffer.slice and Uint8ClampedArray tests now? Benoit Jacob

January 22, 12

   [Public WebGL] Dynamic loops and gl_FragDepth access in fragment shader Markus Schütz
   Re: [Public WebGL] Dynamic loops and gl_FragDepth access in fragment shader Florian Bösch

January 23, 12

   [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Chris Marrin
   Re: [Public WebGL] Depth Texture Extension Gregg Tavares (å)
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   RE: [Public WebGL] Depth Texture Extension Kornmann, Ralf
   Re: [Public WebGL] Dynamic loops and gl_FragDepth access in fragment shader Kenneth Russell
   RE: [Public WebGL] Depth Texture Extension Kornmann, Ralf

January 24, 12

   Re: [Public WebGL] Depth Texture Extension Marco Di Benedetto
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   [Public WebGL] OES_element_index_uint draft extension Florian Bösch
   AW: [Public WebGL] Depth Texture Extension Kornmann, Ralf
   Re: [Public WebGL] Depth Texture Extension Daniel Koch
   Re: [Public WebGL] Depth Texture Extension Daniel Koch
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   [Public WebGL] Should bufferData record array type? Benoit Jacob
   Re: [Public WebGL] Should bufferData record array type? Florian Bösch
   Re: [Public WebGL] Should bufferData record array type? Ben Vanik
   Re: [Public WebGL] Should bufferData record array type? Brandon Jones
   Re: [Public WebGL] Should bufferData record array type? Benoit Jacob
   Re: [Public WebGL] Depth Texture Extension Glenn Maynard
   Re: [Public WebGL] Should bufferData record array type? Benoit Jacob
   Re: [Public WebGL] Depth Texture Extension Daniel Koch
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   [Public WebGL] Event on SwapBuffers Brandon Jones
   Re: [Public WebGL] Event on SwapBuffers Florian Bösch
   Re: [Public WebGL] Event on SwapBuffers Ben Vanik
   Re: [Public WebGL] Event on SwapBuffers Won Chun
   Re: [Public WebGL] Should bufferData record array type? Chris Marrin
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] Event on SwapBuffers Mark Callow
   Re: [Public WebGL] Depth Texture Extension Kenneth Russell

January 25, 12

   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Cedric Vivier
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Gregg Tavares (å)
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Mark Callow
   Re: [Public WebGL] Event on SwapBuffers Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Daniel Koch
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Marco Di Benedetto
   Re: [Public WebGL] Depth Texture Extension Florian Bösch
   Re: [Public WebGL] Depth Texture Extension Daniel Koch
   Re: [Public WebGL] Depth Texture Extension Marco Di Benedetto
   Re: [Public WebGL] Depth Texture Extension Gregg Tavares (å)
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Gregg Tavares (å)

January 26, 12

   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Benoit Jacob
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob
   Re: [Public WebGL] two questions about shader-precision-format.html test Benoit Jacob
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Gregg Tavares (å)
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Kenneth Russell
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Gregg Tavares (å)
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob
   Re: [Public WebGL] Depth Texture Extension Kenneth Russell
   Re: [Public WebGL] OES_element_index_uint draft extension Kenneth Russell
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Kenneth Russell
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob

January 27, 12

   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Glenn Maynard
   Re: [Public WebGL] OES_element_index_uint draft extension Florian Bösch
   [Public WebGL] Automated porting of OpenGL applications to Javascript WebGL applications Ehsan Akhgari
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Jon Buckley
   [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Florian Bösch
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] OES_element_index_uint draft extension Kenneth Russell
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Kenneth Russell
   Re: [Public WebGL] proposal draft for EXT_texture_filter_anisotropic Ben Vanik
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell
   Re: [Public WebGL] Add ArrayBuffer.slice and Uint8ClampedArray tests now? Kenneth Russell
   Re: [Public WebGL] Add ArrayBuffer.slice and Uint8ClampedArray tests now? Benoit Jacob
   Re: [Public WebGL] Addition of compressedTexImage2D entry points in WebGL 1.0.1 Kenneth Russell

January 28, 12

   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob

January 30, 12

   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Kenneth Russell

January 31, 12

   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Kenneth Russell
   Re: [Public WebGL] New tests checked in, verifying that functions returning strings do return strings Benoit Jacob
   [Public WebGL] wrapping up: NUM_COMPRESSED_TEXTURE_FORMATS and co. Benoit Jacob
   Re: [Public WebGL] wrapping up: NUM_COMPRESSED_TEXTURE_FORMATS and co. Kenneth Russell
   Re: [Public WebGL] wrapping up: NUM_COMPRESSED_TEXTURE_FORMATS and co. Jon Buckley
   Re: [Public WebGL] wrapping up: NUM_COMPRESSED_TEXTURE_FORMATS and co. Kenneth Russell
   [Public WebGL] Learning WebGL FAQ out of date Bill Baxter
   Re: [Public WebGL] Automated porting of OpenGL applications to Javascript WebGL applications Kenneth Russell
   Re: [Public WebGL] Automated porting of OpenGL applications to Javascript WebGL applications Aashish Chaudhary