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Re: [Public WebGL] WebGL
On 18/11/2011 11:56, Cedric Vivier wrote:
Yes. Several. Because of that, there was a big discussion about
this. The result was that the WebGL version of OES_texture_float was
modified to say that implementations may also support rendering to
FP textures. Developers have to be sure to call
gl.checkFramebufferStatus after attaching an FP texture to an FBO
and be prepared for it to return FRAMEBUFFER_UNSUPPORTED.
Interesting, thanks Mark. Shouldn't we fix this?
Is there any WebGL app using FP rendering?