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Re: [Public WebGL] WebGL




On 18/11/2011 06:40, Benoit Jacob wrote:
For example, something we realized recently is that OES_texture_float isn't supported on mobile hardware in the same way as it is on the desktop.
That is not the case. What happened is that some WebGL implementers misinterpreted OES_texture_float and inadvertently exposed another desktop feature (FP rendering) along with the FP textures which is  the only feature OES_texture_float actually exposes.

P. E. Dantic :-)