[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] readPixles() can't access float values (OES_texture_float interaction)

On Mon, Sep 19, 2011 at 11:55 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
> On 11/09/19 11:36, Kenneth Russell wrote:
> since there's at least
> one piece of ES20 compliant hardware that exposes such support under
> the umbrella of OES_texture_half_float, I think we should leave render
> to FP texture support as an optional feature under WebGL's FP texture
> extensions.
> There is no such hardware. The Tegra, that you are thinking of, has an NV
> extension that exposes the half-float rendering. Desktop GL also had
> separate texture float and color-buffer float extensions, (though the latter
> predates FBO so is only for the default framebuffer; when FBOs were
> introduced to desktop float rendering was supported so no extension was
> necessary).

As far as I can tell there is no NV extension on the Tegra which
exposes half-float rendering. If you are thinking of
GL_NV_fbo_color_attachments, that extension only adds additional color
attachment points. The Tegra's support for fp16 render targets seems
to be solely defined under its support for GL_OES_texture_half_float
on page 15 of the Tegra developer documentation (

If I'm wrong and there is a separate NV extension please send a pointer to it.


> The ES group has no interest in a color_buffer_float extension because no
> vendor currently has the feature.
> Regards
>     -Mark

You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email:
unsubscribe public_webgl