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Re: [Public WebGL] readPixles() can't access float values (OES_texture_float interaction)
On Fri, Sep 16, 2011 at 8:08 PM, Mark Callow <firstname.lastname@example.org> wrote:
Would you object to having to modify your applications to
explicitly enable rendering to floating point buffers?
I personally don't object to this. However a bunch of demos floating around the web (including some on chrome experiments) will also break, and those people will have to be notified and change it as well. I think people who've put demos online might be upset when their demos out of the blue sky.
It is the high probability that this far from universally
supported feature will be used without the developer realizing
that it is optional that is causing my objections.
Far as I know, it's only optional on mobile devices which by far and large don't support WebGL right now anyway. Are there actually desktop graphics cards that support framebuffers with texture attachments and floating point textures, which do not allow floating point textures specifically to be attached?