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Re: [Public WebGL] readPixles() can't access float values (OES_texture_float interaction)
On Fri, Sep 16, 2011 at 8:14 PM, Kenneth Russell <email@example.com> wrote:
Shouldn't the existing need to check the framebuffer's status be
sufficient? Applications that don't check for FBO completeness are by
definition incorrectly written. These applications already have to
request the floating-point texture extension from WebGL.
It's possible that this is enough. There could just be a test-snipplet ala test_float_fbo(gl) in the form of some utility helper and people would use that.