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Re: [Public WebGL] loading models with textures from local disk?



Hi,

I'm running Chrome 13.0.782.220 on my Windows 7 64bit, validating few
WebGL test pages on it before testing on the final platform, and I'm
hitting this constraint (recently introduced?).

Is there a way to relax the browser's security check, since I'm using
textures that are coming from my local drive and *do* know that are
safe?

Is there an option to pass to Chrome?

> python -m SimpleHTTPServer

Any similar, light weight, approach for Windows?

Thanks,

-Ilyes

> Just open a shell/terminal/command prompt, CD to the folder you want to be the root of your server and type
> python -m SimpleHTTPServer
>
> You can now connect to http://localhost:8000/yourtestpage.html
>
> When you're done press Ctrl-C and everything is back to normal
>
> It's simple and doesn't require you to turn off the security in your browser.
>
>
> On Fri, Jun 24, 2011 at 6:01 AM, Benoit Jacob <bjacob@mozilla.com> wrote:

----- Original Message -----
> Hi,
>
> On Fri, Jun 24, 2011 at 14:52, Evgeny Demidov
> <demidov@ipm.sci-nnov.ru> wrote:
> > in Firefox 6
> > Error: uncaught exception: [Exception... "Failure arg 5
> > [nsIDOMWebGLRenderingContext.texImage2D]" nsresult: "0x80004005
> > (NS_ERROR_FAILURE)" location: "JS frame ::
> > file:///E:/w3/ibiblio/webgl/models/jupiter.html :: <TOP_LEVEL> ::
> > line 164"
> >  data: no]
>
> This is due to same-origin restrictions on file URLs.
> In Firefox you can workaround this by changing
> security.fileuri.strict_origin_policy in about:config

I also recently learnt we have a bug making it more restricted than
necessary (unless of course you flip that pref):
https://bugzilla.mozilla.org/show_bug.cgi?id=444641

Benoit

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