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Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders?




> The only conclusion I can draw from this contradictory language is > that JebGL is hardware accelerated only in Safari on Mac; the other > versions use software rendering, presumably written in Java which I > expect will be slow.

Just to clarify, JebGL (like JOGL) runs hardware accelerated on all platforms (excluding the use of things like Mesa on Linux).
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