It doesn't avoid the problem, it ignores it and suffers from it.
The problem is not the OpenGL/DirectX translation; it is lack of
up-to-date robust OpenGL drivers on many computers, especially
laptops. I quote:
In other words it has the same problem the OpenGL/DirectX translation is intended to fix. The web page goes on to say:
"JebGL uses JOGL for hardware acceleration."
"JOGL doesn't currently work in anything but Safari on Mac, and JebGL therefore shares this problem."
"... But JebGL does work in:
- Windows: IE9, IE8, IE7, IE6 (!), Firefox, Chrome, Opera
- Mac: Safari
- Linux: Firefox, Chrome, Opera, Epiphany"
The only conclusion I can draw from this contradictory language
is that JebGL is hardware accelerated only in Safari on Mac; the
other versions use software rendering, presumably written in Java
which I expect will be slow.
I see from the latest learningwebgl that Martin Qvist and IOLA have released jebgl ( http://code.google.com/p/jebgl/ ) which is very workable already, and avoids the whole OpenGL/DirectX translation problem as a bonus.
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