The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: June 2011 (date view)



June 01, 11

   Re: [Public WebGL] Updated WebGL spec with bounds checking info Kenneth Russell
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Kenneth Russell
   Re: [Public WebGL] ANGLE and Unsized array declarations Kenneth Russell
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Cedric Vivier

June 02, 11

   [Public WebGL] OES_texture_float different behavior Evgeny Demidov
   Re: [Public WebGL] ANGLE and Unsized array declarations Chris Marrin
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Chris Marrin
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Chris Marrin
   Re: [Public WebGL] OES_texture_float different behavior Kenneth Russell
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Kenneth Russell
   [Public WebGL] Spec update for cross-origin restrictions in WebGL Kenneth Russell
   Re: [Public WebGL] Spec update for cross-origin restrictions in WebGL Tony Parisi

June 03, 11

   Re: [Public WebGL] Updated WebGL spec with bounds checking info Chris Marrin
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Kenneth Russell

June 05, 11

   Re: [Public WebGL] Updated WebGL spec with bounds checking info Chris Marrin

June 07, 11

   [Public WebGL] Firefox blocking cross-domain textures starting in Firefox 5; CORS relaxation not yet implemented. Benoit Jacob

June 08, 11

   [Public WebGL] How to handle partially failing getContext() Mikko Mononen
   Re: [Public WebGL] How to handle partially failing getContext() Cedric Vivier
   Re: [Public WebGL] How to handle partially failing getContext() Mikko Mononen
   Re: [Public WebGL] How to handle partially failing getContext() Vangelis Kokkevis
   Re: [Public WebGL] How to handle partially failing getContext() Mikko Mononen
   Re: [Public WebGL] How to handle partially failing getContext() Benoit Jacob
   [Public WebGL] webgl+tablets tansel halic
   Re: [Public WebGL] How to handle partially failing getContext() Gregg Tavares (wrk)
   Re: [Public WebGL] How to handle partially failing getContext() Mikko Mononen
   Re: [Public WebGL] How to handle partially failing getContext() steve
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Kenneth Russell

June 10, 11

   [Public WebGL] WebGLRenderingContext on latest ios John Davis
   [Public WebGL] WebGL Camp Live Stream Kenneth Russell

June 12, 11

   Re: [Public WebGL] WebGL Camp Live Stream Mark Callow

June 13, 11

   Re: [Public WebGL] WebGL Camp Live Stream Kenneth Russell
   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? stephen white

June 14, 11

   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? Gregg Tavares (wrk)
   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? Mark Callow
   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? Mark Callow
   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? stephen white
   Re: [Public WebGL] webgl+tablets Chris Marrin
   Re: [Public WebGL] Updated WebGL spec with bounds checking info Chris Marrin
   Re: [Public WebGL] Could Flash run OpenGL ES 2.0 shaders? Martin Qvist
   Re: [Public WebGL] WebGL Camp Live Stream Kenneth Russell

June 15, 11

   Re: [Public WebGL] WebGL Camp Live Stream Kenneth Russell
   Re: [Public WebGL] WebGL Camp Live Stream Benoit Jacob

June 16, 11

   [Public WebGL] Chrome blocking cross-origin textures starting in Chrome 13; CORS support implemented Kenneth Russell
   [Public WebGL] Disable software rendering stephen white

June 18, 11

   Re: [Public WebGL] Disable software rendering Mo, Zhenyao
   Re: [Public WebGL] Disable software rendering Benoit Jacob
   Re: [Public WebGL] Disable software rendering Benoit Jacob

June 19, 11

   Re: [Public WebGL] Disable software rendering stephen white
   Re: [Public WebGL] Disable software rendering Gregg Tavares (wrk)
   Re: [Public WebGL] Disable software rendering Mark Callow
   Re: [Public WebGL] Disable software rendering stephen white

June 20, 11

   Re: [Public WebGL] Disable software rendering Oliver Hunt
   Re: [Public WebGL] Disable software rendering Gregg Tavares (wrk)
   Re: [Public WebGL] Disable software rendering Gregg Tavares (wrk)
   Re: [Public WebGL] Disable software rendering Benoit Jacob
   Re: [Public WebGL] Disable software rendering Oliver Hunt
   Re: [Public WebGL] Disable software rendering Glenn Maynard
   Re: [Public WebGL] Disable software rendering Mark Callow
   Re: [Public WebGL] Disable software rendering stephen white
   Re: [Public WebGL] Disable software rendering Glenn Maynard
   Re: [Public WebGL] Disable software rendering Mark Callow
   [Public WebGL] Object Library merve t
   Re: [Public WebGL] Object Library Gregg Tavares (wrk)
   [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi
   Re: [Public WebGL] Disable software rendering Mo, Zhenyao
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Mark Callow
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Benoit Jacob
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi

June 21, 11

   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Mark Callow
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Gregg Tavares (wrk)
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Mark Callow
   Re: [Public WebGL] Disable software rendering stephen white
   Re: [Public WebGL] Disable software rendering Mark Callow
   Re: [Public WebGL] Disable software rendering stephen white
   Re: [Public WebGL] Disable software rendering Mo, Zhenyao
   Re: [Public WebGL] Disable software rendering Gregg Tavares (wrk)
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Nicolas Kassis
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Gregg Tavares (wrk)
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Benoit Jacob
   [Public WebGL] 3d shape specifications merve t
   Re: [Public WebGL] 3d shape specifications Kenneth Russell
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Nicolas Kassis
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Chris Marrin
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Patrick Baggett

June 22, 11

   Re: [Public WebGL] Disable software rendering Mark Callow

June 23, 11

   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Chris Marrin
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Gregg Tavares (wrk)
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Patrick Baggett
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Gregg Tavares (wrk)

June 24, 11

   [Public WebGL] loading models with textures from local disk? Evgeny Demidov
   Re: [Public WebGL] loading models with textures from local disk? Cedric Vivier
   Re: [Public WebGL] loading models with textures from local disk? Benoit Jacob
   Re: [Public WebGL] loading models with textures from local disk? Gregg Tavares (wrk)
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Chris Marrin
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue Tony Parisi
   Re: [Public WebGL] Microsoft Weighs in on WebGL Security Issue John Bauman

June 25, 11

   [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Benoit Jacob
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Vladimir Vukicevic

June 27, 11

   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Kenneth Russell

June 28, 11

   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Benoit Jacob
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Glenn Maynard
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Chris Marrin
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Gregg Tavares (wrk)
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Glenn Maynard
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Gregg Tavares (wrk)
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Glenn Maynard
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Gregg Tavares (wrk)
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Glenn Maynard
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Gary Coding

June 29, 11

   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Vladimir Vukicevic
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Gregg Tavares (wrk)
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Benoit Jacob
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Benoit Jacob
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Glenn Maynard
   Re: [Public WebGL] Lifetime of WebGL objects in Firefox and Webkit Tony Parisi
   [Public WebGL] Triggering a lost context Brian Cornell