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Re: [Public WebGL] Re: [whatwg] Canvas.getContext error handling
On Mon, Apr 25, 2011 at 12:31 AM, Cedric Vivier <firstname.lastname@example.org>
statusMessage is already present in the WebGLContextEvent object all
On Sun, Apr 24, 2011 at 00:42, Glenn Maynard <email@example.com
>> Additionally, if we proceed with this change, I do not support the
>> removal of the statusMessage. As an implementor of WebGL, I require
>> the ability to provide some information to application developers
>> (which might end up being sent back in in bug reports) when for some
>> reason WebGL could not initialize.
> My suggestion was to include the statusMessage within webglcontextlost.
WebGL-initiated events share.
Yes, but in webglcontextlost it's currently empty.
My proposal is to add a boolean flag to know whether a context loss is
permanent or not, as Mark and I pointed out, having to parse a
(possibly localized) string to check this simple boolean status is
error-prone and confusing at best.
You're replying to something unrelated--I already agreed that the flag should be there.