On Tue, Apr 12, 2011 at 4:41 AM, Shy Shalom <email@example.com
> I'm trying to write a Worker thread that does some processing and creates a
> mesh on the fly.
> It works fine up until returning the created result to the main GUI thread.
> it seems that the communication between the worker and the main thread does
> JSON serialization,
> so if I'm sending a Float32Array from the worker, what I get in the main
> A trivial solution is to just rebuild the Float32Array again from the array
> I receive but that seems wasteful.
> Is there a good workaround for this? Maybe a way to tell the JSON
> deserialization that something should be a Float32Array ?