On Mon, Apr 11, 2011 at 4:26 AM, John Davis <email@example.com
> Can shader compiles be run on a web worker? And prevent the browser timeout
> On Mon, Apr 11, 2011 at 5:49 AM, John Davis <firstname.lastname@example.org
>> For those of us using noise and fractal techniques, it's very easy to
>> create a shader compile which will exceed the timeout in the browser. I
>> think we might need support for async shader compiles. This would enable us
>> to keep the UI responsive with a simple splash screen shader while other
>> shaders are being built in the background. The main thing is to keep the
>> screen from locking up when a long shader compile is needed.
is an excellent example. While my shaders don't take
>> quite as long, I'm hitting the 10-15s duration with shader compiles.
>> Given that we don't appear to have a simple workaround on the compile side
>> (ie turning off loop unrolling, etc), I think our only option is adding
>> async compiles.