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Re: [Public WebGL] Firefox 4 and blacklist reporting
Benoit and others, thanks for your replies!
We'll keep our special case exception checking code for current FF4, but we'll also have a handler for webglcontextcreationerror.
I have a follow-up question but I'll ask it in another thread.
On Tue, Mar 29, 2011 at 4:29 AM, Mark Callow <firstname.lastname@example.org>
Neither the FAQ nor webgl-utils.js on the public wiki provide any
information about how to handle this error. In fact webgl-utils.js
recommends sending the user to get.webgl.org/troubleshooting in the case
that getContext() returns null.
I thought get.webgl.org/troubleshooting would try the context creation
again and display the error string from webglcontextcreationerror, if
any? From my test it appears not. When I tried from Chrome on a machine
with a blacklisted GPU troubleshooting tells me
"Click here for WebGL troubleshooting info for Chrome on Windows"
When I click that I get a error page telling me the page is unavailable.
In summary, the FAQ needs to show how to handle the error and
get.webgl.org/troubleshooting needs to use it and display any message
from the browser.