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Re: [Public WebGL] WebGL 1.0 ratified and released




>> I just recall a family of problems which went away when we >> computed in
double precision.

like feature and viewpoint location in large (earth or solar system) scene..


... like it's predecessors (anyone still use VRML?!).

maybe html someday? http://www.x3dom.org/

Best Regards,
Joe

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