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[Public WebGL] OpenGL drivers in Firefox



after updating DirectX9...
I wasn't able to use OpenGL drivers (by means of."webgl.shader_validator") until I "dig" in the Net and add "webgl.prefer_gl" (the Mandelbrot set is black and 3D simulations with vertex texture2D work now [not with ANGLE]). How do these prefs work together?


Evgeny
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