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Re: [Public WebGL] vertexAttribPointer conformance test
Sure I can change it. I'm curious though, why the change from the OpenGL spec? There are lots of things I would love to change about OpenGL, why this one in particular?
I think this is the same as the GL spec,
"Clients must align data elements consistent with the requirements of the client
platform, with an additional base-level requirement that an offset within a buffer to
a datum comprising N basic machine units be a multiple of N ." -- GL-ES v2.0.24 section 2.9
-- Kenneth Waters