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Re: [Public WebGL] Re: Removing extension numbers from WebGL extensions
On Dec 16, 2010, at 1:54 PM, Vladimir Vukicevic wrote:
> ----- Original Message -----
>> On Thu, Dec 16, 2010 at 12:22 PM, Kenneth Russell <email@example.com>
>>> We'd like to remove the extension numbers from the WebGL extensions
>>> and registry. They make it more difficult to group extensions
>>> together: in particular, having separate sections for vendor
>>> extensions. The names seem sufficient to identify the extensions.
>>> Jon, do you know the original motivation for numbering OpenGL
>> Jon mentioned off-list that the reason was to provide an ordering, in
>> particular to understand which extensions need to define interactions
>> with which other extensions.
>> Given this, should we preserve the numbering scheme?
> Ah, that makes sense -- makes it easier to see what extensions you need to consider interactions with. We should probably keep it; new extensions can be extension number XX until they're added to the registry (private/non-registered extensions just don't get a number).
So extensions added to the registry aren't date-stamped? Appending numbers seems like a throwback to another century = reasonable for OpenGL, but not for us. I think the numbers just confuse the situation. They have nothing to do with an authors use of the extension, only in their organization within the standards body. We should nuke them and lead the way to the future!
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