a 2x1024x1024 triangles patch (a step to wave simulation) uses Float
RGB (or RGBA) Vertex Texture Fetch|
for gl.LUMINANCE I've got funny but wrong picture (included in the page) in Chromium without ANGLE
for LA I get blue error page (with OOPS).
Are there real (no ES) problems in implementation? (e.g. L->Red, LA->RG) Sorry I hope this is the last post on the topic. I'll wait for Firefox.