On 2010-12-16, at 9:53 PM, Mark Callow wrote:
1) it was trivial to support.
2) if we don't then people will complain ANGLE is less functional than Desktop GL drivers.
IIMHO it's up to the WebGL WG to determine if what behaviour should be required in WebGL. If it's not renderable the WebGL implementation can disallow it same as it would have to on a Desktop GL driver.
Hope this helps,