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Re: [Public WebGL] OES_texture_float available




----- Original Message -----
> On Wed, Dec 15, 2010 at 4:44 PM, Chris Marrin <cmarrin@apple.com>
> wrote:
> >
> > On Dec 13, 2010, at 10:58 PM, Kenneth Russell wrote:
> >
> >> The WebGL OES_texture_float extension is now advertised in WebKit
> >> nightly and Chromium continuous builds where the hardware is
> >> capable
> >> of supporting it. The oes-texture-float.html conformance test
> >> provides
> >> basic verification that the implementation is working.
> >
> > This is great news! Two questions:
> >
> > 1) Is Gregg or some other content wizard planning a nice demo using
> > this extension?
> 
> Not sure. I've wanted to write a WebGL HDR demo for a really long time
> but have been swamped with other work.

There's a great WebGL HDR demo here:

http://spidergl.org/example.php?id=13

although it doesnt use float textures.

Benoit

> 
> > 2) Do you have any data on the coverage for this extension on the
> > various HW/Driver combos?
> 
> Sorry, I don't. It worked on the machines I tested it on including a
> ~3 year old MacBook Pro with a GeForce 8600M GT. As we discussed in
> the last working group face-to-face, it has good coverage on the
> desktop and on the most popular mobile handsets supporting OpenGL ES
> 2.0.
> 
> -Ken
> 
> > -----
> > ~Chris
> > cmarrin@apple.com
> >
> >
> >
> >
> >
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