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Re: [Public WebGL] Extension proposal: WEBGL_lose_context



On Mon, Dec 13, 2010 at 9:21 PM, Gregg Tavares (wrk) <gman@google.com> wrote:
> Following the GL naming convention I'd expect them to named things like
> WEBGL_OES_texture_float
> WEBGL_EXT_texture_compression_ext1
> WEBGL_CHROMIUM_lose_context

WebGL dropped the "gl" prefix from the OpenGL ES 2.0 entry points and
the GL_ prefix from the enum values, which is why the GL_ prefix was
dropped from the names passed to getExtension().
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