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Re: [Public WebGL] Extension proposal: WEBGL_lose_context



On Mon, Dec 13, 2010 at 5:25 PM, Daniel Koch <daniel@transgaming.com> wrote:
>
> On 2010-12-13, at 4:10 PM, Kenneth Russell wrote:
>
> On Mon, Dec 13, 2010 at 11:15 AM, Chris Marrin <cmarrin@apple.com> wrote:
>
> On Dec 13, 2010, at 9:28 AM, Kenneth Russell wrote:
>
> ...
>
> Having this extension improves the testability of the browser's lost
>
> context implementation. It would even add value to your wrapper by
>
> exercising the real code paths the WebGL implementation would use.
>
> I would like to add this extension to the registry and support it in
>
> Chromium. Vlad, Benoit, is there any interest from Mozilla in
>
> supporting this extension to exercise your implementation? Tim, how
>
> about Opera? If there isn't interest from any other vendor then we can
>
> just use the CHROMIUM_ prefix, but I think it would be useful more
>
> generally.
>
>
> I'm interested in it, too. My only thing I'm against is making it normative.
> I don't mind it having a CHROMIUM_ prefix since you guys created it. I
> believe there are plenty of NV extensions supported in ATI drivers. But we
> could also make some sort prefix that means we all agree, but it's not
> normative. I think WEBGL_ prefixes should be reserved for normative
> extensions.
>
> To reiterate, just because an extension has the WEBGL_ prefix doesn't
> mean that it is mandatory that all implementations support it. I don't
> know what you mean by a normative extension.
>
> There was discussion about having another prefix for "experimental"
> but cross-vendor extensions, but I think that's overkill.
>
> -Ken
>
> On Desktop GL (and GL ES) multi-vendor extensions use the EXT_ prefix... I
> don't see any reason that couldn't be used in WebGL as well.

It is very likely that we will wrap existing EXT_ extensions for
WebGL. If WebGL-specific extensions used this prefix, there would be a
namespace conflict.

-Ken
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