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Re: [Public WebGL] Extension proposal: WEBGL_lose_context
- To: Chris Marrin <firstname.lastname@example.org>
- Subject: Re: [Public WebGL] Extension proposal: WEBGL_lose_context
- From: Kenneth Russell <email@example.com>
- Date: Wed, 8 Dec 2010 11:25:21 -0800
- Cc: Adrienne Walker <firstname.lastname@example.org>, public webgl <email@example.com>
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On Wed, Dec 8, 2010 at 10:42 AM, Chris Marrin <firstname.lastname@example.org> wrote:
> On Dec 7, 2010, at 1:45 PM, Adrienne Walker wrote:
>> Now that the extension registry is live, I'd like to propose an
>> extension to give both app and browser developers the tools to test
>> lost context events. As it stands now, these are difficult to test
>> because many platforms don't have lost context events and additionally
>> there's no way to programmatically force the loss of a context from
>> part of the WebGL spec.
>> I've attached a draft of this extension to this email. Feedback welcomed. :)
> As I've mentioned before, I don't think debugging tools should be in the spec, or even in the registry. I think it's fine to do this sort of thing using the extension mechanism. But I don't think we should standardize it.
The WebGL extension registry is supposed to be a central location for
documentation of extensions, even vendor-specific ones, so that
developers know where to go to find out what might be supported.
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