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Re: [Public WebGL] GLSL loops and constant expressions
On 08/12/2010 13:59, Steve Baker wrote:
> It's a tough call. Sure, having extensions and features that aren't
> always there (eg vertex textures) will result in more 'amateur' efforts
> failing on more machines - but shipping without any really compelling,
> professional titles because the feature set is just too limited is also ...
Are you saying there aren't any "really compelling professional titles"
running on OpenGL ES 2.0? I think there are a few vendors of app's for
the iPhone who might disagree with you.
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