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Re: [Public WebGL] Spec change request.



Oh right, I had forgotten about that. I confirm that's the implemented behavior, see the OBTAIN_UNIFORM_LOCATION macro in WebGLContextGL.cpp.

Benoit

----- Original Message -----
> Argh! OK - forget it.
> 
> I just re-read the spec document - and it seems that what I'm asking
> for
> is already there!
> 
> 5.13.10 says: "If the passed |location| is null, the data passed in
> will
> be silently ignored and no uniform variables will be changed."
> 
> I guess this either changed at some point in the past - or one or
> other
> implementation may have had a bug that got fixed. Months back when I
> started working on this stuff, I needed this test to avoid getting
> errors - and now that I've taken it out, everything does seem to work
> just fine...at least in Minefield under Linux - I'll test some more
> platforms later to be sure.
> 
> Sorry!
> 
> -- Steve
> 
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