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Re: [Public WebGL] webgl-bench now has uploads, show aggregate results



> Aha, my Minefield has the same problem. It looks like
> gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS) is returning null. I
> fixed the caps benchmark so it doesn't abort the whole caps collection
> if one metric is null.

Indeed, minefield's implementation of getParamater is missing MAX_FRAGMENT_UNIFORM_VECTORS and MAX_VERTEX_UNIFORM_VECTORS, causing it to return null. There is a patch at:
https://bugzilla.mozilla.org/show_bug.cgi?id=616691
Once this bug is marked as fixed, the next day's nightly build will be OK.

I confirm that this fixes the problem: i can now see all the green circles.

Benoit

> 
> -T
> 
> >
> > Â-- Steve
> >
> > On 12/03/2010 09:23 AM, Thatcher Ulrich wrote:
> >> I've been hacking away at webgl-bench and now it shows aggregate
> >> performance results:
> >>
> >> http://webgl-bench.appspot.com
> >>
> >> You can upload your benchmark results (or run the benchmarks
> >> without uploading).
> >>
> >> It's still very rough and likely full of bugs, but fun to look at.
> >> Next TODO is to show breakdowns by browser, OS, GPU vendor, etc.
> >> Then, more benchmarks covering more interesting stuff.
> >>
> >> -T
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> >
> >
> 
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