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Re: [Public WebGL] webgl-bench now has uploads, show aggregate results
- To: Thatcher Ulrich <firstname.lastname@example.org>
- Subject: Re: [Public WebGL] webgl-bench now has uploads, show aggregate results
- From: Steve Baker <email@example.com>
- Date: Fri, 03 Dec 2010 18:39:51 -0600
- Cc: public webgl <firstname.lastname@example.org>
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Wow! That's a really useful service. Many thanks!
I have some comments (I appreciate that you're not finished yet):
1) You can't come back and see your previous stats - the only option is
to re-run the test AND re-upload the stats - which means that you're
going to get a bunch of duplicates. It would be nice (for example) for
me to be able to tell what difference my shiney new graphics card made
when I install it by comparing my previous stats with the new ones...you
could leave that as a cookie on my machine and thereby avoid having to
have people log in and have passwords and such and de-anonymizing the
2) The page says "The blue lines are the percentiles at 1, 25, 50, 75
and 99." - I see lines and boxes - but it's not really clear what they
mean. (Actually, I figured it out eventually - but not everyone
would). I know (for example) that no machines had a zero for
caps/BLUE_BITS - so the left end of the line can't be the 1st
percentile...which is confusing.
3) It would be most useful if there were a text display of the result so
people can cut/paste it and use the results in software directly...that
would also go some way to address the issue of not being able to re-show
old stats when I re-visit the site because I could cut/paste the results
into a spreadsheet or something.
4) It would be nice to indicate the sample size somewhere.
5) All of the machines I tested under Minefield (both Linux and Windows)
had no green circles for many of the statistics...those same machines
produced believably-placed green circles under Chrome under both OS's.
Are these things that Minefield doesn't yet have a working glGet for?
On 12/03/2010 09:23 AM, Thatcher Ulrich wrote:
> I've been hacking away at webgl-bench and now it shows aggregate
> performance results:
> You can upload your benchmark results (or run the benchmarks without uploading).
> It's still very rough and likely full of bugs, but fun to look at.
> Next TODO is to show breakdowns by browser, OS, GPU vendor, etc.
> Then, more benchmarks covering more interesting stuff.
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