[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] ReadPixels Conformance test
Agreed, no need to query. Just me underestimating the awesomeness of ES 2.
On Fri, 03 Dec 2010 04:17:50 +0100, Gregg Tavares (wrk) <firstname.lastname@example.org>
On Thu, Dec 2, 2010 at 6:40 PM, Mark Callow
Yes. But it's irrelevant to the fix Erik proposed since his change
correctly queries gl for the value.
I'm confused. If the minimum is 8 then no fix is needed. The test uses 3.
There is no need to query
Cedric is right -- it's 8. Table 6.19, p 151 of the ES2.0
On 2010-12-02, at 5:54 AM, Erik Möller wrote:
On Thu, 02 Dec 2010 11:30:51 +0100, Cedric Vivier <email@example.com>
On Thu, Dec 2, 2010 at 18:15, Erik Möller <firstname.lastname@example.org> wrote:
Hi, I noted that the ReadPixels conformance test uses three texture
We failed because of a bug making us incorrectly report a max of 2
but I suppose we need to make sure that all conformance tests work with
Actually we should rather make sure all tests works with 8 units since
it is the minimum mandated by ES 2.0 afaik.
Right, 2 was just from memory and I might've mixed it up with something
else. I had a look now but I can't seem to find where that limit is
Anyone know where to find it?
Daniel Koch -+- email@example.com
Senior Graphics Architect -+- TransGaming Inc. -+- www.transgaming.com
You are currently subscribed to firstname.lastname@example.org.
To unsubscribe, send an email to email@example.com with
the following command in the body of your email: