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Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings



These are the ones that are likely to vary on the desktop

MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_CUBE_MAP_TEXTURE_SIZE
MAX_FRAGMENT_UNIFORM_VECTORS
MAX_RENDERBUFFER_SIZE,
MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_SIZE
MAX_VARYING_VECTORS
MAX_VERTEX_ATTRIBS,
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_VECTORS
MAX_VIEWPORT_DIMS,

I suspect there are an average of 3 bits of information for each of those (meaning 5-8 variations) which would be`11*3 or 33 bits of info.

It's possible that many combinations don't exist though

Add in mobile and some of the other values will start changing as well.

There's a GL caps db here
http://www.myogl.org/?target=database