The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: December 2010 (date view)



December 01, 10

   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Kenneth Russell
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Mark Callow
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Cedric Vivier
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Tim Johansson
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Gregg Tavares (wrk)
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Benoit Jacob
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Benoit Jacob
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Mark Callow
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Benoit Jacob
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings steve
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Benoit Jacob
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Gregg Tavares (wrk)
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Benoit Jacob
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Vladimir Vukicevic
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Chris Marrin
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Kenneth Russell
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Thatcher Ulrich
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Vladimir Vukicevic
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Mark Callow

December 02, 10

   [Public WebGL] ReadPixels Conformance test Erik Möller
   Re: [Public WebGL] ReadPixels Conformance test Cedric Vivier
   Re: [Public WebGL] ReadPixels Conformance test Erik Möller
   Re: [Public WebGL] Re: Webp John Davis
   Re: [Public WebGL] ReadPixels Conformance test Daniel Koch
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Chris Marrin
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Kenneth Russell
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Patrick Baggett
   Re: [Public WebGL] Re: Webp Kenneth Russell
   Re: [Public WebGL] Quake compatible with recent WebGL implementations Kenneth Russell
   Re: [Public WebGL] Re: Webp Gregg Tavares (wrk)
   Re: [Public WebGL] Re: Webp Gregg Tavares (wrk)
   Re: [Public WebGL] ReadPixels Conformance test Mark Callow
   [Public WebGL] libKTX ETC software decompressor license revised Mark Callow
   Re: [Public WebGL] ReadPixels Conformance test Gregg Tavares (wrk)
   Re: [Public WebGL] Re: Webp John Davis
   Re: [Public WebGL] libKTX ETC software decompressor license revised Steve Baker
   Re: [Public WebGL] libKTX ETC software decompressor license revised Mark Callow

December 03, 10

   [Public WebGL] Alternative compression scheme. Steve Baker
   Re: [Public WebGL] ReadPixels Conformance test Erik Möller
   [Public WebGL] webgl-bench now has uploads, show aggregate results Thatcher Ulrich
   Re: [Public WebGL] Re: Webp Mo, Zhenyao
   Re: [Public WebGL] Re: Webp Oliver Hunt
   Re: [Public WebGL] about the VENDOR, RENDERER, and VERSION strings Thatcher Ulrich
   Re: [Public WebGL] libKTX ETC software decompressor license revised Chris Marrin
   Re: [Public WebGL] Alternative compression scheme. Chris Marrin
   Re: [Public WebGL] webgl-bench now has uploads, show aggregate results Steve Baker
   Re: [Public WebGL] Alternative compression scheme. Steve Baker
   Re: [Public WebGL] webgl-bench now has uploads, show aggregate results Benoit Jacob

December 04, 10

   Re: [Public WebGL] webgl-bench now has uploads, show aggregate results Thatcher Ulrich
   Re: [Public WebGL] webgl-bench now has uploads, show aggregate results Benoit Jacob
   [Public WebGL] Spec change request. Steve Baker
   Re: [Public WebGL] Spec change request. Benoit Jacob

December 05, 10

   Re: [Public WebGL] Spec change request. Cedric Vivier
   Re: [Public WebGL] Spec change request. Steve Baker
   Re: [Public WebGL] Spec change request. Benoit Jacob
   [Public WebGL] quick note about WebGL in Firefox nightlies/betas Vladimir Vukicevic
   Re: [Public WebGL] Spec change request. Kenneth Russell
   Re: [Public WebGL] Spec change request. Steve Baker
   Re: [Public WebGL] quick note about WebGL in Firefox nightlies/betas Giles Thomas
   Re: [Public WebGL] quick note about WebGL in Firefox nightlies/betas Vladimir Vukicevic
   Re: [Public WebGL] libKTX ETC software decompressor license revised Mark Callow

December 06, 10

   Re: [Public WebGL] Alternative compression scheme. Mark Callow
   [Public WebGL] WebGL extension registry Kenneth Russell
   [Public WebGL] GLSL loops and constant expressions Vladimir Vukicevic
   Re: [Public WebGL] Spec change request. Chris Marrin
   [Public WebGL] about texImage2D and UNPACK_PREMULTIPLY_ALPHA_WEBGL Benoit Jacob
   Re: [Public WebGL] about texImage2D and UNPACK_PREMULTIPLY_ALPHA_WEBGL Kenneth Russell
   Re: [Public WebGL] about texImage2D and UNPACK_PREMULTIPLY_ALPHA_WEBGL Steve Baker
   Re: [Public WebGL] Spec change request. Steve Baker
   Re: [Public WebGL] WebGL extension registry Steve Baker
   Re: [Public WebGL] WebGL extension registry Kenneth Russell
   Re: [Public WebGL] WebGL extension registry Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL extension registry Kenneth Russell
   Re: [Public WebGL] WebGL extension registry Vladimir Vukicevic
   Re: [Public WebGL] WebGL extension registry Benoit Jacob
   Re: [Public WebGL] WebGL extension registry Gregg Tavares (wrk)
   Re: [Public WebGL] WebGL extension registry Mo, Zhenyao
   Re: [Public WebGL] WebGL extension registry Kenneth Russell
   Re: [Public WebGL] WebGL extension registry Gregg Tavares (wrk)
   [Public WebGL] Information leakage and the extension regisrty. Steve Baker

December 07, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white
   Re: [Public WebGL] Information leakage and the extension regisrty. Benoit Jacob
   Re: [Public WebGL] Information leakage and the extension regisrty. steve
   Re: [Public WebGL] Information leakage and the extension regisrty. Benoit Jacob
   Re: [Public WebGL] Information leakage and the extension regisrty. Benoit Jacob
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Chris Marrin
   Re: [Public WebGL] Information leakage and the extension regisrty. Chris Marrin
   Re: [Public WebGL] Information leakage and the extension regisrty. Benoit Jacob
   Re: [Public WebGL] Information leakage and the extension regisrty. Mo, Zhenyao
   Re: [Public WebGL] GLSL loops and constant expressions Marco Di Benedetto
   [Public WebGL] updating apps & demos for current spec Vladimir Vukicevic
   Re: [Public WebGL] GLSL loops and constant expressions Kenneth Russell
   [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   [Public WebGL] Unused varyings. Steve Baker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] updating apps & demos for current spec Vladimir Vukicevic
   Re: [Public WebGL] updating apps & demos for current spec Steve Baker
   Re: [Public WebGL] GLSL loops and constant expressions Steve Baker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] GLSL loops and constant expressions Mark Callow
   Re: [Public WebGL] GLSL loops and constant expressions Steve Baker
   Re: [Public WebGL] GLSL loops and constant expressions Mark Callow
   Re: [Public WebGL] GLSL loops and constant expressions Daniel Koch
   Re: [Public WebGL] GLSL loops and constant expressions Steve Baker

December 08, 10

   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] Unused varyings. Kenneth Waters
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] Unused varyings. Kenneth Waters
   Re: [Public WebGL] Unused varyings. Vladimir Vukicevic
   Re: [Public WebGL] Unused varyings. Kenneth Waters
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Unused varyings. Steve Baker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)

December 09, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL Chris Marrin
   [Public WebGL] Spec updated made, please review Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Steve Baker
   Re: [Public WebGL] Unused varyings. Steve Baker
   Re: [Public WebGL] Getting FF4 to use ANGLE Mark Callow

December 10, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white
   Re: [Public WebGL] Getting FF4 to use ANGLE Benoit Jacob
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Joe D Williams
   Re: [Public WebGL] Unused varyings. Kenneth Russell
   Re: [Public WebGL] Unused varyings. Kenneth Waters
   Re: [Public WebGL] Unused varyings. David Sheets
   [Public WebGL] Invalid string parameters in WebGL APIs accepting DOMStrings James Robinson
   Re: [Public WebGL] Invalid string parameters in WebGL APIs accepting DOMStrings Oliver Hunt
   Re: [Public WebGL] Unused varyings. Steve Baker
   Re: [Public WebGL] Unused varyings. Steve Baker

December 11, 10

   Re: [Public WebGL] WebKitCSSMatrix and WebGL Jon Bringhurst
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Vladimir Vukicevic
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Benoit Jacob
   Re: [Public WebGL] WebKitCSSMatrix and WebGL stephen white
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Vladimir Vukicevic

December 12, 10

   [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Gregg Tavares (wrk)
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Joe D Williams
   [Public WebGL] Aquarium demo broken with ANGLE/Intel GMA graphics (was Re: [Public WebGL] Getting FF4 to use ANGLE) Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Cedric Vivier
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Steve Baker
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Steve Baker
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Gregg Tavares (wrk)

December 13, 10

   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] WebKitCSSMatrix and WebGL Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Gregg Tavares (wrk)
   Re: [Public WebGL] Invalid string parameters in WebGL APIs accepting DOMStrings Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Daniel Koch
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell

December 14, 10

   [Public WebGL] OES_texture_float available Kenneth Russell
   Re: [Public WebGL] WebGL extension registry Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Mark Callow
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Tim Johansson
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Tim Johansson
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Tim Johansson

December 15, 10

   [Public WebGL] Conformance tests John Davis
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] Conformance tests Vladimir Vukicevic
   Re: [Public WebGL] Conformance tests Benoit Jacob
   Re: [Public WebGL] OES_texture_float available Chris Marrin
   Re: [Public WebGL] OES_texture_float available Kenneth Russell
   Re: [Public WebGL] OES_texture_float available Benoit Jacob
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   [Public WebGL] Added normative section style in the spec. Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Chris Marrin
   Re: [Public WebGL] OES_texture_float available Chris Marrin
   Re: [Public WebGL] Conformance tests Mo, Zhenyao
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Mark Callow
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Mark Callow

December 16, 10

   Re: [Public WebGL] Conformance tests Benoit Jacob
   [Public WebGL] Bump mapping demo with OES_texture_float ÐÐÐÐÐÐÐ ÐÐÐÐÐÐÐ
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   Re: [Public WebGL] Conformance tests Erik Möller
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Gregg Tavares (wrk)
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Tim Johansson
   [Public WebGL] writing to OES_texture_float Evgeny Demidov
   Re: [Public WebGL] writing to OES_texture_float Daniel Koch
   [Public WebGL] WebGL on Wikipedia. steve
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] WebGL on Wikipedia. Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Alexey Marinichev
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Kenneth Russell
   Re: [Public WebGL] Bump mapping demo with OES_texture_float Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Alexey Marinichev
   [Public WebGL] Removing extension numbers from WebGL extensions Kenneth Russell
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec steve
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Vladimir Vukicevic
   [Public WebGL] Re: Removing extension numbers from WebGL extensions Kenneth Russell
   Re: [Public WebGL] Re: Removing extension numbers from WebGL extensions Vladimir Vukicevic
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   [Public WebGL] More driver bugs: Getting FRAMEBUFFER_INCOMPLETE for a texture that is not "texture complete" on some cards. Gregg Tavares (wrk)
   Re: [Public WebGL] Conformance tests Gregg Tavares (wrk)
   Re: [Public WebGL] More driver bugs: Getting FRAMEBUFFER_INCOMPLETE for a texture that is not "texture complete" on some cards. Kenneth Russell
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Gregg Tavares (wrk)
   [Public WebGL] Typed Arrays John Davis
   Re: [Public WebGL] More driver bugs: Getting FRAMEBUFFER_INCOMPLETE for a texture that is not "texture complete" on some cards. Steve Baker
   Re: [Public WebGL] writing to OES_texture_float Mark Callow
   Re: [Public WebGL] More driver bugs: Getting FRAMEBUFFER_INCOMPLETE for a texture that is not "texture complete" on some cards. Mo, Zhenyao

December 17, 10

   Re: [Public WebGL] Bump mapping demo with OES_texture_float Evgeny Demidov
   Re: [Public WebGL] Conformance tests Erik Möller
   [Public WebGL] a few Chromium + ANGLE features Evgeny Demidov
   Re: [Public WebGL] writing to OES_texture_float Evgeny Demidov
   Re: [Public WebGL] a few Chromium + ANGLE features steve
   Re: [Public WebGL] writing to OES_texture_float Mo, Zhenyao
   Re: [Public WebGL] Typed Arrays Kenneth Russell
   [Public WebGL] Body Browser WebGL app Vangelis Kokkevis
   Re: [Public WebGL] Body Browser WebGL app steve
   Re: [Public WebGL] writing to OES_texture_float Daniel Koch
   Re: [Public WebGL] writing to OES_texture_float Daniel Koch
   Re: [Public WebGL] writing to OES_texture_float Daniel Koch
   Re: [Public WebGL] writing to OES_texture_float Mo, Zhenyao
   Re: [Public WebGL] Proposed change to WebGL Event definition Gregg Tavares (wrk)
   Re: [Public WebGL] Proposed change to WebGL Event definition Gregg Tavares (wrk)
   Re: [Public WebGL] a few Chromium + ANGLE features Kenneth Russell
   Re: [Public WebGL] a few Chromium + ANGLE features Gregg Tavares (wrk)
   Re: [Public WebGL] Typed Arrays John Davis

December 18, 10

   [Public WebGL] Web OpenCL vs javascript web workers John Davis
   [Public WebGL] GL error on startup. Steve Baker

December 19, 10

   [Public WebGL] WebGL on Android John Davis
   Re: [Public WebGL] a few Chromium + ANGLE features Evgeny Demidov
   [Public WebGL] Vertex Texture Fetch in the WebKit ANGLE Evgeny Demidov

December 20, 10

   [Public WebGL] Float Vertex Texture Fetch in WebKit Evgeny Demidov
   Re: [Public WebGL] Web OpenCL vs javascript web workers Evgeny Demidov
   Re: [Public WebGL] Web OpenCL vs javascript web workers John Davis
   [Public WebGL] Float32Array constructor on 0 length Benoit Jacob
   Re: [Public WebGL] Float32Array constructor on 0 length Kenneth Russell
   Re: [Public WebGL] GL error on startup. Kenneth Russell
   Re: [Public WebGL] GL error on startup. Steve Baker
   [Public WebGL] Cr-48 netbook support? Steve Baker
   Re: [Public WebGL] Cr-48 netbook support? Kenneth Russell
   Re: [Public WebGL] GL error on startup. Kenneth Russell
   Re: [Public WebGL] GL error on startup. Gregg Tavares (wrk)
   Re: [Public WebGL] GL error on startup. Daniel Koch
   Re: [Public WebGL] Re: Removing extension numbers from WebGL extensions Chris Marrin
   Re: [Public WebGL] Body Browser WebGL app Chris Marrin
   Re: [Public WebGL] Proposed change to WebGL Event definition Chris Marrin
   Re: [Public WebGL] Proposed change to WebGL Event definition Gregg Tavares (wrk)
   Re: [Public WebGL] Proposed change to WebGL Event definition Chris Marrin
   Re: [Public WebGL] Extension proposal: WEBGL_lose_context Adrienne Walker
   Re: [Public WebGL] Body Browser WebGL app Henrik Bennetsen

December 21, 10

   Re: [Public WebGL] Float Vertex Texture Fetch in WebKit Kenneth Russell
   Re: [Public WebGL] Float Vertex Texture Fetch in WebKit Mo, Zhenyao
   Re: [Public WebGL] Float Vertex Texture Fetch in WebKit Evgeny Demidov

December 22, 10

   [Public WebGL] vertexAttribPointer conformance test Erik Möller
   Re: [Public WebGL] vertexAttribPointer conformance test Kenneth Russell
   Re: [Public WebGL] vertexAttribPointer conformance test Gregg Tavares (wrk)
   Re: [Public WebGL] vertexAttribPointer conformance test Gregg Tavares (wrk)
   Re: [Public WebGL] vertexAttribPointer conformance test Kenneth Waters
   Re: [Public WebGL] vertexAttribPointer conformance test Gregg Tavares (wrk)
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Gregg Tavares (wrk)
   Re: [Public WebGL] vertexAttribPointer conformance test Steve Baker
   [Public WebGL] vertex texture2D Evgeny Demidov

December 23, 10

   [Public WebGL] invalid framebuffer operation in Firefox Evgeny Demidov
   [Public WebGL] for cycle in fragment shader Evgeny Demidov
   [Public WebGL] copyTexImage2D and copyTexSubImage2D Mo, Zhenyao
   Re: [Public WebGL] invalid framebuffer operation in Firefox Vladimir Vukicevic
   Re: [Public WebGL] invalid framebuffer operation in Firefox Steve Baker
   Re: [Public WebGL] copyTexImage2D and copyTexSubImage2D Gregg Tavares (wrk)
   Re: [Public WebGL] invalid framebuffer operation in Firefox Vladimir Vukicevic
   Re: [Public WebGL] copyTexImage2D and copyTexSubImage2D Mo, Zhenyao
   Re: [Public WebGL] copyTexImage2D and copyTexSubImage2D Kenneth Russell
   Re: [Public WebGL] invalid framebuffer operation in Firefox Mo, Zhenyao
   Re: [Public WebGL] invalid framebuffer operation in Firefox Kenneth Russell
   Re: [Public WebGL] copyTexImage2D and copyTexSubImage2D Gregg Tavares (wrk)
   Re: [Public WebGL] invalid framebuffer operation in Firefox Vladimir Vukicevic
   Re: [Public WebGL] Ambiguity and Non-deterministicness in the WebGL Spec Chris Marrin
   Re: [Public WebGL] invalid framebuffer operation in Firefox Daniel Koch
   [Public WebGL] OpenGL drivers in Firefox Evgeny Demidov

December 24, 10

   [Public WebGL] some samples and a question about looping Sami Mäkelä

December 25, 10

   Re: [Public WebGL] some samples and a question about looping Steve Baker

December 26, 10

   Re: [Public WebGL] some samples and a question about looping Sami Mäkelä
   [Public WebGL] Unit Testing Behan, Michael
   Re: [Public WebGL] OpenGL drivers in Firefox Mark Callow
   Re: [Public WebGL] some samples and a question about looping Mark Callow

December 27, 10

   Re: [Public WebGL] OpenGL drivers in Firefox Steve Baker
   Re: [Public WebGL] some samples and a question about looping Sami Mäkelä
   Re: [Public WebGL] OpenGL drivers in Firefox Sami Mäkelä
   Re: [Public WebGL] OpenGL drivers in Firefox Mark Callow
   [Public WebGL] Evgeny Demidov Mark Callow
   Re: [Public WebGL] OpenGL drivers in Firefox Vladimir Vukicevic
   Re: [Public WebGL] Unit Testing Kenneth Russell
   Re: [Public WebGL] Evgeny Demidov Evgeny Demidov

December 28, 10

   Re: [Public WebGL] OpenGL drivers in Firefox Mark Callow
   Re: [Public WebGL] Evgeny Demidov Mark Callow
   Re: [Public WebGL] Evgeny Demidov Mark Callow
   Re: [Public WebGL] OpenGL drivers in Firefox Steve Baker
   Re: [Public WebGL] OpenGL drivers in Firefox Steve Baker
   Re: [Public WebGL] some samples and a question about looping Steve Baker
   Re: [Public WebGL] some samples and a question about looping Sami Mäkelä
   [Public WebGL] Full screen and mouse capture stephen white

December 29, 10

   [Public WebGL] Shader obfuscation John Davis

December 30, 10

   [Public WebGL] Demo breakage Giles Thomas
   Re: [Public WebGL] Demo breakage Vladimir Vukicevic
   Re: [Public WebGL] Demo breakage Kenneth Russell
   Re: [Public WebGL] Demo breakage Giles Thomas
   Re: [Public WebGL] Demo breakage Giles Thomas