It had better not be necessary to jump through hoops such as
sniffing information about the renderer in order to make
compelling WebGL content. That in itself will limit the amount of
WebGL content that is developed. I have seen some very nice
content that has not needing to do such sniffing.
I think that in all cases VENDOR should be the browser vendor's
name, VERSION should be "WebGL 1.0" and SHADING_LANGUAGE_VERSION
should be "WebGL GLSL ES 1.0" because that is the truth of the
situation. Those are the API and language versions the application
has available to it regardless of the underlyng OpenGL
implementation. The only string that might legitimately refer to
the underlying OpenGL implementation is RENDERER.
I agree with Benoit's idea of a checkbox to enable/disable
gathering of computer configuration information. Mindful of
Steve's reaction to the proposed language I suggest instead
Allow web pages to obtain information about my computer's configuration and hardwareI also agree that it should default to off. Applications that really wish to sniff for information can prompt the user to enable this "for better performance".
Put a checkbox in that gives the user the choice: your way where we get poor graphics performance and marginally better protection against user identification - or my way where the web becomes an exciting new platform for games and we kick the crap out of Flash. .... Taking the third option gives you much less data leakage - but results in even the nicest highest-end graphics card performing with a feature set no better than the crappiest cellphone. ... - and I'm pretty sure that if you do, you'll find that the problem will go away because all of the gamers (and people who want 3D pictures of stuff they buy online and people who want interactive 3D maps and so forth) will be using Chrome.
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