[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Minor update to default clear values



Fair point. Section 4.1 updated so that it's consistent with the other
language, pending resolution of whether we should use the current
clear depth or the default clear depth.

-Ken

On Fri, Nov 19, 2010 at 2:35 PM, Benoit Jacob <bjacob@mozilla.com> wrote:
> Adjacent discussion topic:
>
> In renderbufferStorage() we currently initialize buffers by zero. Wouldn't it make sense to make a special case for depth buffers and say that they are initialized by 1.0 ?
>
> Benoit
>
> ----- Original Message -----
>> Per discussion on today's WebGL conference call (and because Zhenyao
>> Mo is cleaning this up in WebKit right now) I've clarified the values
>> used when clearing the drawing buffer after resize in Section 2.2. In
>> particular, the clear depth is the default 1.0 rather than 0.0 as was
>> implied. Please send any comments or concerns to the list.
>>
>> -Ken
>> -----------------------------------------------------------
>> You are currently subscribed to public_webgl@khronos.org.
>> To unsubscribe, send an email to majordomo@khronos.org with
>> the following command in the body of your email:
>
-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: