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Re: [Public WebGL] Re: double-buffering and back buffer preservation



On Nov 18, 2010, at 7:07 PM, Vladimir Vukicevic wrote:

> 
> 
> ----- Original Message -----
>> On Fri, Nov 19, 2010 at 03:38, Vladimir Vukicevic
>> <vladimir@mozilla.com> wrote:
>>> - A context attribute will be added, provisionally called
>>> preserveDrawbuffers, which will default to false.
>>> - When a present occurs:
>>>  - if preserveDrawbuffers is FALSE: the color/stencil/depth buffers
>>>  are set to the default values.
>> 
>> What are "default values" ?
> 
> The initial values as specified by GL -- 0,0,0,0 for color, 0 for stencil, and 1.0f for depth.

I proposed on another thread that we should use the current clearColor(), clearDepth() and clearStencil() values. Is there a reason not to do that?

-----
~Chris
cmarrin@apple.com




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