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Re: [Public WebGL] Getting FF4 to use ANGLE



----- Original Message -----
> Hi,
> 
> 
> I'm trying to see if I can get WebGL content to run accelerated on my
> notebook computer (Panasonic Let's Note with a 1.06GHz Core2 CPU, an
> on-board Intel GMA 950 graphics chip and DirectX 9). The GL driver for
> this chip is reputedly not good so I want to try ANGLE. I got the
> latest Minefield build (4.0b8pre). webgl.mochitest_native_gl is at the
> default "false" setting. I thought this would mean it would use ANGLE
> but I haven't had any luck running any of the demos from the wiki.

No, webgl.mochitest_native_gl only affects running the mochitest, i.e. the WebGL conformance tests integrated into our test suite.

> Most indicate inability to obtain a webgl context but at least 1 just
> gives an empty page.
> 
> 
> How do I force FF to use ANGLE?

Currently you can't with plain FF although Vlad might know more (I think he made ANGLE-enabled builds a while ago).

> 
> 
> P.S. Does the Android version of FF4 support WebGL yet?

Letting Vlad answer this one :-) WebGL on android is working but I don't know if it's enabled in standard builds.

Benoit

> 
> 
> Regards
> 
> 
> 
> -Mark
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