[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] Re: maximum length of identifiers in WebGL GLSL



There is no limit from GLSL spec.

On Thu, Nov 11, 2010 at 2:00 PM, Chris Marrin <cmarrin@apple.com> wrote:
>
> On Nov 11, 2010, at 11:36 AM, Mo, Zhenyao wrote:
>
>> Hi all,
>>
>> This limit hasn't been specified in the current WebGL spec yet.  Is it
>> OK if we put 256 as max limit for now?
>
> The limit should be whatever is the smallest limit on hardware in use today. If that's 64 chars, then I have no problem with that. Doesn't the GLSL spec say something about this?
>
> -----
> ~Chris
> cmarrin@apple.com
>
>
>
>
>

-----------------------------------------------------------
You are currently subscribed to public_webgl@khronos.org.
To unsubscribe, send an email to majordomo@khronos.org with
the following command in the body of your email: