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Re: [Public WebGL] Weird alpha issue.



I should probably simplify it some more first - there is a lot of
left-over junk in there...but you're certainly welcome to have it.

  -- Steve


On 11/04/2010 09:41 PM, Mark Callow wrote:
>
> I think this test case or derivations of it should be added to the
> official test suite. It is generally good practice to add tests which
> have uncovered previously unseen bugs.
>
> Regards
>
>     -Mark
>
>
>> Thx for helping identify the issue and providing a nice test case
>> (please don't delete it.  At least keep it for a few days, as I used
>> the link in my bug report).
>>
>> Mo
>>
>> On Mon, Nov 1, 2010 at 11:16 AM,  <steve@sjbaker.org> wrote:
>>     
>>> Yep - it looks fine in the Canary build under Windows with --use-gl=desktop.
>>>
>>> Presumably that's the difference though.  Under Linux, Chrome is forced to
>>> use OpenGL because it's the only game in town.  If there is no
>>> destination-alpha bug in Chrome/OpenGL then that explains what I'm seeing.
>>>
>>> ...

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