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Re: [Public WebGL] TypedArrays request.responseArrayBuffer, servers and endianness



I believe that the byte order for data transfers will need to be determined as part of the xhr/html5 specs rather than as part of webgl as webgl does not it self describe any network/io level details.

To avoid byte order issues purely on the client side it is important to not try to use any tricks when writing down data.  eg. if you want to fill a buffer with inidividual bytes you should use a byte array, if you want to store int32s you should use an int32 view, etc.  Otherwise you open up the possibility of byte order problems on the client side.

--Oliver


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