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Re: [Public WebGL] Some WebGL Demos



thank you steve, now it tries to work but it seems the pc at work is
not good enough....

On Wed, Sep 15, 2010 at 11:07 AM,  <steve@sjbaker.org> wrote:
> Have you entered "about:config" into the URL bar, scrolled down to the
> bottom and enabled webgl?  It's not turned on by default on the nightly
> builds - I don't know about 4.b6 and 4.b7.
>
>
>> i tryed both firefox 4.b6 and b7 and I always get the message of webGL
>> not supported..
>>
>> On Tue, Sep 14, 2010 at 7:17 PM, Steve Baker <steve@sjbaker.org> wrote:
>>> Gregg Tavares (wrk) wrote:
>>>> Some friends and co-workers have been working on some WebGL demos.
>>>>
>>>> They are available here
>>>>
>>>> http://webglsamples.googlecode.com/
>>>>
>>>> They should work in any WebGL enabled browser.
>>>>
>>>> I know a couple of the demos don't work or have issues in Minefield
>>>> 4.0b6 as of 9/13 and Firefox 4.0b5. I'd love some help in tracking
>>>> down what those issues are if anyone who is better at debugging in
>>>> beta Minefield/Firefox has any free time to help.
>>> The only one that doesn't work in last nights Minefield build on my
>>> (ancient) 64 bit Linux box is "Collectibles" which comes up with the
>>> background texture - and *tons* of JavaScript and CSS warnings in the
>>> "Tools/Error Console" display...mostly due to jquery issues.
>>>
>>> The first hard error is in the call to 'createShader' - but it's hard to
>>> tell what's wrong because the code is compressed/obfuscated.  It looks
>>> like it's failing to get a shader parameter after linking a
>>> shader...then deciding that this is an error and crashing when it tries
>>> to delete the shader.  Probably means that the shader didn't load for
>>> some reason.
>>>
>>>  -- Steve
>>>
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>>
>
>
>

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