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Re: [Public WebGL] The Newly Expanded Color Space Issue
On 07/09/2010 21:29, Chris Marrin wrote:
> It seems like this is all coming down to performance vs. quality. sRGB
> for the best quality, or linear for the least computation and
> therefore the best performance.
Actually since displays are sRGB or close, linear requires a conversion
step before display so, absent hardware gamma LUT's, more computation.
But linear gives correct results for lighting and everything else.
As for quality, the artefacts change; one can argue forever which is
better and results will vary by content.
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