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Re: [Public WebGL] Gamma correction and texImage2D/texSubImage2D



 On 07/09/2010 17:16, Thatcher Ulrich wrote:
> On Tue, Sep 7, 2010 at 4:43 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
>> Implementations should be free to use more bits. 12 per channel is what
>> is actually necessary to avoid banding and is increasingly possible in
>> hardware.
> You would lose lots of real hardware and lots of performance.
> Disaster for WebGL.
I said implementations "should be free to" I did not say they should be
required to.

Regards

    -Mark
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