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Re: [Public WebGL] The Newly Expanded Color Space Issue



On 07/09/2010, at 3:36 AM, Chris Marrin wrote:
> states that "All RGB colors are specified in the sRGB color space". Since CSS colors are sRGB, it follows that the Canvas should be sRGB.
> OpenGL assumes framebuffer color components are stored in a linear color space". So since OpenGL uses linear it follows that the WebGL Canvas should be linear.

Perhaps we're missing a point here... the colour of the pixels are in sRGB, while the values of the pixels are linear. Two different things.

--
  steve@adam.com.au


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