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*To*: Cedric Vivier <cedricv@neonux.com>*Subject*: Re: [Public WebGL] Gamma correction and texImage2D/texSubImage2D*From*: Chris Marrin <cmarrin@apple.com>*Date*: Fri, 03 Sep 2010 08:51:28 -0700*Cc*: Kenneth Russell <kbr@google.com>, public_webgl@khronos.org*In-reply-to*: <AANLkTimT_7MacemoFJwUuq3emtERrRTUCWFY7Hp6GDJZ@mail.gmail.com>*References*: <AANLkTi=znoW0T3_0XYaA=FWEzfPFBH2ez4tWfCCZY=LE@mail.gmail.com> <AANLkTimT_7MacemoFJwUuq3emtERrRTUCWFY7Hp6GDJZ@mail.gmail.com>*Sender*: owner-public_webgl@khronos.org

On Sep 2, 2010, at 7:34 PM, Cedric Vivier wrote:
----- ~Chris |

**Follow-Ups**:**Re: [Public WebGL] Gamma correction and texImage2D/texSubImage2D***From:*Cedric Vivier <cedricv@neonux.com>

**Re: [Public WebGL] Gamma correction and texImage2D/texSubImage2D***From:*Mark Callow <callow_mark@hicorp.co.jp>

**References**:**[Public WebGL] Gamma correction and texImage2D/texSubImage2D***From:*Kenneth Russell <kbr@google.com>

**Re: [Public WebGL] Gamma correction and texImage2D/texSubImage2D***From:*Cedric Vivier <cedricv@neonux.com>

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