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Re: [Public WebGL] Earlier versions of OpenGL ES




----- Original Message -----
> On Jul 28, 2010, at 4:30 AM, Cauà Waneck wrote:
> 
> > We have also to remind that iphones aren't the only mobile devices
> > out there. And there are lots of them that still are OpenGL ES
> > powered. I think in order to be more universal, exposing the opengl
> > es pipeline for those devices would be a great move.
> 
> But I think the same rules apply there. I don't believe in the near
> future we will see many mobile devices that will support OpenGL ES 1.1
> and not OpenGL ES 2.0. This is based on information from chip vendors.
> I'm sure there will be cases of such devices, but like the example of
> iPhone and iPhone 3g, I believe these will be old designs and so their
> numbers are unlikely to grow and very likely to shrink.

It's also not enough for a mobile device to just have an OpenGL accelerator; the CPU portion really has to be up to speed as well, in order to both support JavaScript as well as the "full web" in the underlying web browser.  Most devices that only support OpenGL ES 1.1 tend to have older and slower ARM cores.

    - Vlad

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