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[Public WebGL] Earlier versions of OpenGL ES



Is there any prospect of WebGL having access to earlier versions of OpenGL ES, for the range of equipment out there like the iPhone 3G that does not have 2.0?

If it were possible to make the API calls, then it could be up to the author to detect and use either shaders or hardware functionality, while still using buffers and vertex lists?

Are there any subtle incompatibilities that would need more than just a few extra calls exposed, or is this really a set of APIs that would be separately maintained?

--
  steve@adam.com.au



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