The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

Public WebGL Archives: July 2010 (date view)



July 01, 10

   Re: [Public WebGL] Typed Arrays & Strings Chris Marrin
   Re: [Public WebGL] Typed Arrays & Strings Vladimir Vukicevic
   Re: [Public WebGL] Typed Arrays & Strings Joshua Bell
   [Public WebGL] SIGGRAPH WebGL session/BoF Vladimir Vukicevic

July 07, 10

   [Public WebGL] Documenting GL_FIXED as unsupported Kenneth Russell

July 08, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D Kenneth Russell
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Mark Callow

July 09, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D Steve Baker

July 10, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D stephen white
   Re: [Public WebGL] Re: WebGL spec modifications for D3D alan@mechnicality.com
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Steve Baker

July 13, 10

   Re: [Public WebGL] Re: WebGL spec modifications for D3D Daniel Koch
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Phil Keslin
   Re: [Public WebGL] Re: WebGL spec modifications for D3D alan@mechnicality.com
   [Public WebGL] remove transpose param from uniformMatrix* ? Andor Salga
   [Public WebGL] enabling POINT_SMOOTH symbol? Andor Salga
   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Dan Lecocq
   Re: [Public WebGL] remove transpose param from uniformMatrix* ? Mark Callow
   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Philip Rideout

July 14, 10

   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Mo, Zhenyao
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Steve Baker
   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Vladimir Vukicevic
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Chris Marrin
   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Gregg Tavares (wrk)
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Daniel Koch
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Daniel Koch
   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob
   Re: [Public WebGL] enabling POINT_SMOOTH symbol? Andor Salga

July 15, 10

   Re: [Public WebGL] Error codes in drawArrays / drawElements Kenneth Russell
   Re: [Public WebGL] Re: WebGL spec modifications for D3D Kenneth Russell

July 16, 10

   Re: [Public WebGL] Error codes in drawArrays / drawElements Benoit Jacob

July 26, 10

   [Public WebGL] Horrible Z buffer precision with latest FireFox. Steve Baker

July 27, 10

   [Public WebGL] Earlier versions of OpenGL ES stephen white
   Re: [Public WebGL] Earlier versions of OpenGL ES Chris Marrin
   [Public WebGL] Heads Up: WebGL API changes coming soon Vladimir Vukicevic
   Re: [Public WebGL] Heads Up: WebGL API changes coming soon Benoit Jacob
   Re: [Public WebGL] Horrible Z buffer precision with latest FireFox. Benoit Jacob
   Re: [Public WebGL] Horrible Z buffer precision with latest FireFox. Benoit Jacob
   Re: [Public WebGL] Horrible Z buffer precision with latest FireFox. Vladimir Vukicevic
   Re: [Public WebGL] Horrible Z buffer precision with latest FireFox. Steve Baker

July 28, 10

   Re: [Public WebGL] Earlier versions of OpenGL ES Cauê Waneck
   Re: [Public WebGL] Earlier versions of OpenGL ES Chris Marrin
   Re: [Public WebGL] Horrible Z buffer precision with latest FireFox. Chris Marrin
   Re: [Public WebGL] Earlier versions of OpenGL ES Vladimir Vukicevic

July 29, 10

   Re: [Public WebGL] Earlier versions of OpenGL ES Steve Baker
   Re: [Public WebGL] Earlier versions of OpenGL ES Cauê Waneck
   [Public WebGL] maximum length of identifiers in WebGL GLSL Gregg Tavares (wrk)
   Re: [Public WebGL] maximum length of identifiers in WebGL GLSL Phil Keslin
   Re: [Public WebGL] maximum length of identifiers in WebGL GLSL Gregg Tavares (wrk)

July 30, 10

   Re: [Public WebGL] Earlier versions of OpenGL ES stephen white
   Re: [Public WebGL] maximum length of identifiers in WebGL GLSL Cedric Vivier
   [Public WebGL] Two shader validator issues. steve
   Fwd: [Public WebGL] maximum length of identifiers in WebGL GLSL Hans-Martin Will
   Re: [Public WebGL] maximum length of identifiers in WebGL GLSL Gregg Tavares (wrk)
   Re: [Public WebGL] Two shader validator issues. Oliver Hunt
   Re: [Public WebGL] Two shader validator issues. Vladimir Vukicevic
   Re: [Public WebGL] Two shader validator issues. Alok Priyadarshi