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[Public WebGL] OpenCL in WebGL?

Even with the current efforts to optimise things, I can only get about 500 draw commands for interactive frame rates, even though each draw can be arbitrarily complex once the GPU has been told what to do.


So something like the above article and video looks like an interesting way around the slow Javascript problems. To see what I mean, change lesson 9 from learningwebgl to have 500 points.


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