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Re: [Public WebGL] Typed Arrays in W3C Specifications | Fwd: Updates to File API
On 5/14/10 4:07 PM, Chris Marrin wrote:
On May 14, 2010, at 3:01 PM, Vladimir Vukicevic wrote:
Blob isn't actually that (we can apparently blame Google Gears for that name :-) -- it's more like a generic Resource with an associated type, with a File being a specific kind of Resource/Blob that also has a filename, creation date, etc.
Well, the geek dictionary definition of Blob is "Binary Large Object", which equates to an unstructured sequence of bytes in my book. So maybe the File API is misusing the term :-)
But FileAPI isn't misusing the term, really :) Blob *could* be an
unstructured sequence of bytes, per the geek dictionary definition of it
as a Binary Large Object. However, per the File API, it has to be
asynchronously "read" using FileReader, and can be read as:
1. A Binary String. This is an unfortunate kludge which dates to the
era before ArrayBuffers. Using DOMStrings to manipulate binary data
(with chars in the range 0..255) is NOT ideal.
2. Text, with encoding. Useful for some data types. This is the right
use of String.
3. ArrayBuffers, thanks to this WG. So for implementations which don't
have ArrayBuffers, we won't expose this method.
A File, which is a type of Blob with a name, a creationDate, and a
modificationDate, can additionally be read as:
4. A DataURL.
Vlad pointed out in today's discussion that the term BlobReader (or
DataReader) would have been better, since "FileReader" binds one to
files, but naming things is hard on the web. We wanted a name that
addressed the "majority use case" which is reading Files.
However, I *do* like Vlad's "DataChunk" proposal, but maybe an
ArrayBuffer obviates having an "in-memory" synchronously accessible
abstraction. XMLHttpRequest should have a responseBinary that exposes
Comments about File API should now be sent to email@example.com,
since I think the ArrayBuffer piece has been generally worked out. I'll
update File API to reflect this. The point Chris made about the TR link
not referring to the editor's draft is really well taken; I'll try and
Thanks to the WebGL WG for introducing better binary data metaphors to
the web :-)
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