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*To*: Gregg Tavares <gman@google.com>*Subject*: Re: [Public WebGL] ctx.uniform1f with a bool uniform*From*: Oliver Hunt <oliver@apple.com>*Date*: Tue, 4 May 2010 20:17:34 -0700*Cc*: Patrick Baggett <baggett.patrick@gmail.com>, public webgl <public_webgl@khronos.org>*In-reply-to*: <m2ude4bd3191005042010j90a7f09yf1716cc76082300e@mail.gmail.com>*References*: <l2sde4bd3191005041736q4582784fxa43d5a30f84a1022@mail.gmail.com> <m2j52f46b6b1005041932hc52f91a8o4234ba11996ffca3@mail.gmail.com> <m2ude4bd3191005042010j90a7f09yf1716cc76082300e@mail.gmail.com>*Sender*: owner-public_webgl@khronos.org

On May 4, 2010, at 8:10 PM, Gregg Tavares wrote: On Tue, May 4, 2010 at 7:32 PM, Patrick Baggett <baggett.patrick@gmail.com> wrote: Yay for web development -- you have to work around driver bugs in the WebGL implementation --Oliver |

**References**:**[Public WebGL] ctx.uniform1f with a bool uniform***From:*Gregg Tavares <gman@google.com>

**Re: [Public WebGL] ctx.uniform1f with a bool uniform***From:*Patrick Baggett <baggett.patrick@gmail.com>

**Re: [Public WebGL] ctx.uniform1f with a bool uniform***From:*Gregg Tavares <gman@google.com>

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